This chapter presents two ADTs: the Queue and the Priority Queue. In real life, a queue is a line of people waiting for something. In most cases, the first person in line is the next one to be served. There are exceptions, though. At airports, peoples whose flights are leaving soon are sometimes taken from the middle of the queue. At supermarkets, a polite person might let someone with only a few items go in front of them.
The rule that determines who goes next is called the queueing policy. The simplest queueing policy is called “First in, First out”, FIFO for short. The most general queueing policy is priority queueing, in which each person is assigned a priority and the person with the highest priority goes first, regardless of the order of arrival. We say this is the most general policy because the priority can be based on anything: what time a flight leaves; how many groceries the person has; or how important the person is. Of course, not all queueing policies are fair, but fairness is in the eye of the beholder.
The Queue ADT and the Priority Queue ADT have the same set of operations. The difference is in the semantics of the operations: a queue uses the FIFO policy; and a priority queue (as the name suggests) uses the priority queueing policy.
The Queue ADT is defined by the following operations:
__init__
Initialize a new empty queue.
insert
Add a new item to the queue.
remove
Remove and return an item from the queue. The item that is returned is the first one that was added.
is_empty
Check whether the queue is empty.
The first implementation of the Queue ADT we will look at is called a linked queue because it is made up of linked Node
objects. Here is the class definition:
class Queue:
def __init__(self):
self.length = 0
self.head = None
def is_empty(self):
return self.length == 0
def insert(self, cargo):
node = Node(cargo)
if self.head is None:
# If list is empty the new node goes first
self.head = node
else:
# Find the last node in the list
last = self.head
while last.next:
last = last.next
# Append the new node
last.next = node
self.length += 1
def remove(self):
cargo = self.head.cargo
self.head = self.head.next
self.length -= 1
return cargo
The methods is_empty
and remove
are identical to the LinkedList
methods is_empty
and remove_first
. The insert
method is new and a bit more complicated.
We want to insert new items at the end of the list. If the queue is empty, we just set head
to refer to the new node.
Otherwise, we traverse the list to the last node and tack the new node on the end. We can identify the last node because its next
attribute is None
.
There are two invariants for a properly formed Queue
object. The value of length
should be the number of nodes in the queue, and the last node should have next
equal to None
. Convince yourself that this method preserves both invariants.
Normally when we invoke a method, we are not concerned with the details of its implementation. But there is one detail we might want to know: the performance characteristics of the method. How long does it take, and how does the run time change as the number of items in the collection increases?
First look at remove
. There are no loops or function calls here, suggesting that the runtime of this method is the same every time. Such a method is called a constant time operation. In reality, the method might be slightly faster when the list is empty since it skips the body of the conditional, but that difference is not significant.
The performance of insert
is very different. In the general case, we have to traverse the list to find the last element.
This traversal takes time proportional to the length of the list. Since the runtime is a linear function of the length, this method is called linear time. Compared to constant time, that’s very bad.
We would like an implementation of the Queue ADT that can perform all operations in constant time. One way to do that is to modify the Queue
class so that it maintains a reference to both the first and the last node, as shown in the figure:
The ImprovedQueue
implementation looks like this:
class ImprovedQueue:
def __init__(self):
self.length = 0
self.head = None
self.last = None
def is_empty(self):
return self.length == 0
So far, the only change is the attribute last
. It is used in insert
and remove
methods:
class ImprovedQueue:
...
def insert(self, cargo):
node = Node(cargo)
if self.length == 0:
# If list is empty, the new node is head and last
self.head = self.last = node
else:
# Find the last node
last = self.last
# Append the new node
last.next = node
self.last = node
self.length += 1
Since last
keeps track of the last node, we don’t have to search for it. As a result, this method is constant time.
There is a price to pay for that speed. We have to add a special case to remove
to set last
to None
when the last node is removed:
class ImprovedQueue:
...
def remove(self):
cargo = self.head.cargo
self.head = self.head.next
self.length -= 1
if self.length == 0:
self.last = None
return cargo
This implementation is more complicated than the Linked Queue implementation, and it is more difficult to demonstrate that it is correct. The advantage is that we have achieved the goal — both insert
and remove
are constant time operations.
The Priority Queue ADT has the same interface as the Queue ADT, but different semantics. Again, the interface is:
__init__
Initialize a new empty queue.
insert
Add a new item to the queue.
remove
Remove and return an item from the queue. The item that is returned is the one with the highest priority.
is_empty
Check whether the queue is empty.
The semantic difference is that the item that is removed from the queue is not necessarily the first one that was added. Rather, it is the item in the queue that has the highest priority. What the priorities are and how they compare to each other are not specified by the Priority Queue implementation. It depends on which items are in the queue.
For example, if the items in the queue have names, we might choose them in alphabetical order. If they are bowling scores, we might go from highest to lowest, but if they are golf scores, we would go from lowest to highest. As long as we can compare the items in the queue, we can find and remove the one with the highest priority.
This implementation of Priority Queue has as an attribute a Python list that contains the items in the queue.
class PriorityQueue:
def __init__(self):
self.items = []
def is_empty(self):
return not self.items
def insert(self, item):
self.items.append(item)
The initialization method, is_empty
, and insert
are all veneers on list operations. The only interesting method is remove
:
class PriorityQueue:
...
def remove(self):
maxi = 0
for i in range(1, len(self.items)):
if self.items[i] > self.items[maxi]:
maxi = i
item = self.items[maxi]
del self.items[maxi]
return item
At the beginning of each iteration, maxi
holds the index of the biggest item (highest priority) we have seen so far. Each time through the loop, the program compares the i
’th item to the champion. If the new item is bigger, the value of maxi
is set to i
.
When the for
statement completes, maxi
is the index of the biggest item. This item is removed from the list and returned.
Let’s test the implementation:
>>> q = PriorityQueue()
>>> for num in [11, 12, 14, 13]:
... q.insert(num)
...
>>> while not q.is_empty():
... print(q.remove())
...
14
13
12
11
If the queue contains simple numbers or strings, they are removed in numerical or alphabetical order, from highest to lowest. Python can find the biggest integer or string because it can compare them using the built-in comparison operators.
If the queue contains an object type, it has to provide a __gt__
method. When remove
uses the >
operator to compare items, it invokes the __gt__
method for one of the items and passes the other as a parameter. As long as the __gt__
method works correctly, the Priority Queue will work.
Golfer
classAs an example of an object with an unusual definition of priority, let’s implement a class called Golfer
that keeps track of the names and scores of golfers. As usual, we start by defining __init__
and __str__
:
class Golfer:
def __init__(self, name, score):
self.name = name
self.score= score
def __str__(self):
return "{0:16}: {1}".format(self.name, self.score)
__str__
uses the format method to put the names and scores in neat columns.
Next we define a version of __gt__
where the lowest score gets highest priority. As always, __gt__
returns True
if self
is greater than other
, and False
otherwise.
class Golfer:
...
def __gt__(self, other):
return self.score < other.score # Less is more
Now we are ready to test the priority queue with the Golfer
class:
>>> tiger = Golfer("Tiger Woods", 61)
>>> phil = Golfer("Phil Mickelson", 72)
>>> hal = Golfer("Hal Sutton", 69)
>>>
>>> pq = PriorityQueue()
>>> for g in [tiger, phil, hal]:
... pq.insert(g)
...
>>> while not pq.is_empty():
... print(pq.remove())
...
Tiger Woods : 61
Hal Sutton : 69
Phil Mickelson : 72
constant time
An operation whose runtime does not depend on the size of the data
structure.
FIFO (First In, First Out)
a queueing policy in which the first member to arrive is the first to be
removed.
linear time
An operation whose runtime is a linear function of the size of the data
structure.
linked queue
An implementation of a queue using a linked list.
priority queue
A queueing policy in which each member has a priority determined by
external factors. The member with the highest priority is the first to
be removed.
Priority Queue
An ADT that defines the operations one might perform on a priority
queue.
queue
An ordered set of objects waiting for a service of some kind.
Queue
An ADT that performs the operations one might perform on a queue.
queueing policy
The rules that determine which member of a queue is removed next.
ImprovedQueue
for a range of queue lengths.