Different kinds of errors can occur in a program, and it is useful to distinguish among them in order to track them down more quickly:
def statement yields the somewhat redundant message
SyntaxError: invalid syntax.
The first step in debugging is to figure out which kind of error you are dealing with. Although the following sections are organized by error type, some techniques are applicable in more than one situation.
Syntax errors are usually easy to fix once you figure out what they are. Unfortunately, the error messages are often not helpful. The most common messages are
SyntaxError: invalid syntax and
SyntaxError: invalid token, neither of which is very informative.
On the other hand, the message does tell you where in the program the problem occurred. Actually, it tells you where Python noticed a problem, which is not necessarily where the error is. Sometimes the error is prior to the location of the error message, often on the preceding line.
If you are building the program incrementally, you should have a good idea about where the error is. It will be in the last line you added.
If you are copying code from a book, start by comparing your code to the book’s code very carefully. Check every character. At the same time, remember that the book might be wrong, so if you see something that looks like a syntax error, it might be.
Here are some ways to avoid the most common syntax errors:
invalid token error at the end of your program, or it may treat the following part of the program as a string until it comes to the next string. In the second case, it might not produce an error message at all!
= instead of
== inside a conditional.
If nothing works, move on to the next section…
If the compiler says there is an error and you don’t see it, that might be because you and the compiler are not looking at the same code. Check your programming environment to make sure that the program you are editing is the one Python is trying to run. If you are not sure, try putting an obvious and deliberate syntax error at the beginning of the program. Now run (or import) it again. If the compiler doesn’t find the new error, there is probably something wrong with the way your environment is set up.
If this happens, one approach is to start again with a new program like Hello, World!, and make sure you can get a known program to run. Then gradually add the pieces of the new program to the working one.
Once your program is syntactically correct, Python can import it and at least start running it. What could possibly go wrong?
This problem is most common when your file consists of functions and classes but does not actually invoke anything to start execution. This may be intentional if you only plan to import this module to supply classes and functions.
If it is not intentional, make sure that you are invoking a function to start execution, or execute one from the interactive prompt. Also see the Flow of Execution section below.
If a program stops and seems to be doing nothing, we say it is hanging. Often that means that it is caught in an infinite loop or an infinite recursion.
print statement immediately before the loop that says entering the loop and another immediately after that says exiting the loop.
If you think you have an infinite loop and you think you know what loop is causing the problem, add a
while x > 0 and y < 0:
# Do something to x
# Do something to y
print("x: ", x)
print("y: ", y)
print("condition: ", (x > 0 and y < 0))
Now when you run the program, you will see three lines of output for each time through the loop. The last time through the loop, the condition should be
False. If the loop keeps going, you will be able to see the values of
y, and you might figure out why they are not being updated correctly.
In a development environment like PyScripter, one can also set a breakpoint at the start of the loop, and single-step through the loop. While you do this, inspect the values of
y by hovering your cursor over them.
Of course, all programming and debugging require that you have a good mental model of what the algorithm ought to be doing: if you don’t understand what ought to happen to
y, printing or inspecting its value is of little use. Probably the best place to debug the code is away from your computer, working on your understanding of what should be happening.
Most of the time, an infinite recursion will cause the program to run for a while and then produce a
Maximum recursion depth exceeded error.
If you suspect that a function or method is causing an infinite recursion, start by checking to make sure that there is a base case. In other words, there should be some condition that will cause the function or method to return without making a recursive invocation. If not, then you need to rethink the algorithm and identify a base case.
If there is a base case but the program doesn’t seem to be reaching it, add a
Once again, if you have an environment that supports easy single-stepping, breakpoints, and inspection, learn to use them well. It is our opinion that walking through code step-by-step builds the best and most accurate mental model of how computation happens. Use it if you have it!
If you are not sure how the flow of execution is moving through your program, add
foo is the name of the function.
Now when you run the program, it will print a trace of each function as it is invoked.
If you’re not sure, step through the program with your debugger.
If something goes wrong during runtime, Python prints a message that includes the name of the exception, the line of the program where the problem occurred, and a traceback.
Put a breakpoint on the line causing the exception, and look around!
The traceback identifies the function that is currently running, and then the function that invoked it, and then the function that invoked that, and so on. In other words, it traces the path of function invocations that got you to where you are. It also includes the line number in your file where each of these calls occurs.
The first step is to examine the place in the program where the error occurred and see if you can figure out what happened. These are some of the most common runtime errors:
You are trying to use a variable that doesn’t exist in the current environment. Remember that local variables are local. You cannot refer to them from outside the function where they are defined.
There are several possible causes:
self. Then look at the method invocation; make sure you are invoking the method on an object with the right type and providing the other arguments correctly.
You are trying to access an element of a dictionary using a key value that the dictionary does not contain.
You are trying to access an attribute or method that does not exist.
The index you are using to access a list, string, or tuple is greater than its length minus one. Immediately before the site of the error, add a
print statements I get inundated with output.
One of the problems with using
To simplify the output, you can remove or comment out
To simplify the program, there are several things you can do. First, scale down the problem the program is working on. For example, if you are sorting a sequence, sort a small sequence. If the program takes input from the user, give it the simplest input that causes the problem.
Second, clean up the program. Remove dead code and reorganize the program to make it as easy to read as possible. For example, if you suspect that the problem is in a deeply nested part of the program, try rewriting that part with simpler structure. If you suspect a large function, try splitting it into smaller functions and testing them separately.
Often the process of finding the minimal test case leads you to the bug. If you find that a program works in one situation but not in another, that gives you a clue about what is going on.
Similarly, rewriting a piece of code can help you find subtle bugs. If you make a change that you think doesn’t affect the program, and it does, that can tip you off.
You can also wrap your debugging print statements in some condition, so that you suppress much of the output. For example, if you are trying to find an element using a binary search, and it is not working, you might code up a debugging print statement inside a conditional: if the range of candidate elements is less that 6, then print debugging information, otherwise don’t print.
Similarly, breakpoints can be made conditional: you can set a breakpoint on a statement, then edit the breakpoint to say “only break if this expression becomes true”.
In some ways, semantic errors are the hardest to debug, because the compiler and the runtime system provide no information about what is wrong. Only you know what the program is supposed to do, and only you know that it isn’t doing it.
The first step is to make a connection between the program text and the behavior you are seeing. You need a hypothesis about what the program is actually doing. One of the things that makes that hard is that computers run so fast.
You will often wish that you could slow the program down to human speed, and with some debuggers you can. But the time it takes to insert a few well-placed
You should ask yourself these questions:
In order to program, you need to have a mental model of how programs work. If you write a program that doesn’t do what you expect, very often the problem is not in the program; it’s in your mental model.
The best way to correct your mental model is to break the program into its components (usually the functions and methods) and test each component independently. Once you find the discrepancy between your model and reality, you can solve the problem.
Of course, you should be building and testing components as you develop the program. If you encounter a problem, there should be only a small amount of new code that is not known to be correct.
Writing complex expressions is fine as long as they are readable, but they can be hard to debug. It is often a good idea to break a complex expression into a series of assignments to temporary variables.
This can be rewritten as:
neighbor = self.find_neighbor (i)
picked_card = self.hands[neighbor].pop_card()
The explicit version is easier to read because the variable names provide additional documentation, and it is easier to debug because you can check the types of the intermediate variables and display or inspect their values.
Another problem that can occur with big expressions is that the order of evaluation may not be what you expect. For example, if you are translating the expression
x/2pi into Python, you might write:
y = x / 2 * math.pi
That is not correct because multiplication and division have the same precedence and are evaluated from left to right. So this expression computes
A good way to debug expressions is to add parentheses to make the order of evaluation explicit:
y = x / (2 * math.pi)
Whenever you are not sure of the order of evaluation, use parentheses. Not only will the program be correct (in the sense of doing what you intended), it will also be more readable for other people who haven’t memorized the rules of precedence.
If you have a
return statement with a complex expression, you don’t have a chance to print the
return value before returning. Again, you can use a temporary variable. For example, instead of:
you could write:
count = self.hands[i].remove_matches()
Now you have the opportunity to display or inspect the value of
count before returning.
First, try getting away from the computer for a few minutes. Computers emit waves that affect the brain, causing these effects:
If you find yourself suffering from any of these symptoms, get up and go for a walk. When you are calm, think about the program. What is it doing? What are some possible causes of that behavior? When was the last time you had a working program, and what did you do next?
Sometimes it just takes time to find a bug. We often find bugs when we are away from the computer and let our minds wander. Some of the best places to find bugs are trains, showers, and in bed, just before you fall asleep.
It happens. Even the best programmers occasionally get stuck. Sometimes you work on a program so long that you can’t see the error. A fresh pair of eyes is just the thing.
Before you bring someone else in, make sure you have exhausted the techniques described here. Your program should be as simple as possible, and you should be working on the smallest input that causes the error. You should have
When you bring someone in to help, be sure to give them the information they need:
Good instructors and helpers will also do something that should not offend you: they won’t believe when you tell them “I’m sure all the input routines are working just fine, and that I’ve set up the data correctly!”. They will want to validate and check things for themselves. After all, your program has a bug. Your understanding and inspection of the code have not found it yet. So you should expect to have your assumptions challenged. And as you gain skills and help others, you’ll need to do the same for them.
When you find the bug, take a second to think about what you could have done to find it faster. Next time you see something similar, you will be able to find the bug more quickly.
Remember, the goal is not just to make the program work. The goal is to learn how to make the program work.